A downloadable game for Windows

A simple Arena Beat em up where you kill your enemies with only 1 hit. The objective of the game is simple, to kill as many enemies as possible. But you also die in one hit (or three hits in easier difficulty). Set in Indonesia for easier internet marketing. Character will progress in a roguelite fashion: earn new skills or perks as you die. Gameplay Implementation

  • Move to approach
  • Attack to kill, and
  • Dodge to evade

Game System

  • Get higher score when you kill enemies
  • Keep hitting the enemies to get the combo
  • Spend the score to get stronger.

When all of his friend & family die, Candra Kumara come to get revenge. There are so many enemies that lead Candra to fight the last boss. The roguelike element is shown by the main character that can become stronger when he die.

Powerpoint Presentation

https://www.canva.com/design/DAGFcataw6E/kLUc_JfmlfcJFXTkWbDYBA/edit?utm_content...

•MONDAY B6•

Team Member Role Description
Adityaloka Pratama Mentor
Adinda Mutiara Yasmin Game Artist Program (Animation and Character) & Design (Gameplay)
Berliandika Ariel Nugroho Game Artist Program (Character and Lead) & Producer
Cindi Novitasari Game Artist Program (Character and Envi) & Design (Concept Art)
Cornelia Rahmawati Game Artist Program (Envi and UI) & Design (Concept Art)
Lufi Ilham Zahul Haq Game Programmer Program (3C, Sound and Generalist)
Maulana Ihsan Game Artist Program (Envi and Animation) & Design(Gameplay and Sound)
Muhammad Farhan Soedjana Game Programmer Program (3C and Generalist) & Lead Designer
Nendra Atvirya Irsyadhi Game Programmer Program (Sound, Generalist and Lead) & Design(Gameplay)
Resta Rahmadani Zulkarnain Game Artist Art (Character) & Design(Concept Art and Storyline & Lore)
Wahyu Pratama Game Programmer Program (3C and UI) & Design(Storyline & Lore)
Ziedny Bisma Mubarok Game Programmer Program (3C, UI, Generalist) & Design(Gameplay)
Zolla Humicha Rizqiando Game Programmer Program (Sound, Generalist) & Design (Gameplay)


In this 1st milestone, our progress for The Fallen Singosari is shown below:

  • 3C (Character, Control, Camera) of our game, such as movement (enemy & character), 3/4 topdown camera view (follow player), and input system.
  • Player can move in 4 direction, attack, and dodge. Enemy can move into player and attack (melee for enemy S and L, range for enemy M).
  • Enemy Spawner that can give challenge to our player.
  • Score system (gain score after kill enemies).
  • Combo system, gain combo when kill  enemies
  • Kill Count system that increase in each enemy kill
  • UI System in Main Menu, that include High Score/Leaderboard, Game Setting (Sound & VFX Volume), Backstory, and Credit.
  • UI System In Game, that include health icon, stamina bar, score, combo count, and kill count. When playing this game, player can pause the game and will have 3 option: resume, restart, and back to home.
  • For the character, we have implement 3D model for player/MC, enemy S, enemy M, and enemy L.
  • For environment, we have implement environment for stage 1 (forest). Object that used in this stage is tree, bush, ground with grass, and starting point.
  • As mentioned before, we already implement audio that include in-game BGM, and SFX for Menu button. Player can adjust it's volume via Game Setting.

Milestone 2 changelog :

  • UI Update
  • Main Menu Update
  • Loading Screen
  • Leaderboard Update
  • Switch Role
  • Upgrade Stats
  • Lighting Update
  • Model Update
  • HUD Update
  • Add Shop
  • Visual Effects
  • Etc

Download

Download
The Fallen Singosari_Alpha_Build.rar 53 MB
Download
MondayB6_TheFallenSingosari_v0.1.rar 37 MB

Development log

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